Shadow Maze

Level 16Hazard (Complex)
HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
32
Recall Knowledge DC 45 (arcana)

Abilities

Disorient

Trigger A creature enters the 20-foot-wide interior of the shadow maze, either from area C2 or C4 , or through a hole smashed in the dome


Effect Reality appears to shift around the creature, who perceives a sudden transformation in the surrounding terrain into a vast maze of underwater alleys and crumbling ruins. The creature must attempt a DC 37 will save, and the shadow maze then rolls initiative.


Critical Success The creature sees through the illusions and can move freely throug

Disable DC 42 thievery (master) to decouple faint strands of shadow essence from the magical matrix that holds the maze together, DC 45 arcana or DC 45 occultism to shunt the shadowy energy back into the Shadow Plane and render the maze inert, or Dispel Magic (8th rank; counteract DC 35) to counteract the shadow maze

Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.