Shadow Maze
Level 16Hazard (Complex)Abilities
Trigger A creature enters the 20-foot-wide interior of the shadow maze, either from area C2 or C4 , or through a hole smashed in the dome --- Effect Reality appears to shift around the creature, who perceives a sudden transformation in the surrounding terrain into a vast maze of underwater alleys and crumbling ruins. The creature must attempt a DC 37 will save, and the shadow maze then rolls initiative. --- Critical Success The creature sees through the illusions and can move freely through squares within the shadow maze's effect. It's temporarily immune to the effects of the trap's routine for 1 minute. Success The creature understands that what it's experiencing is an illusion, but it isn't immune to the effects of the trap's routine. Failure The creature believes it has stepped into a vast maze. To those observing the creature outside of the shadow maze, the creature remains motionless. The creature becomes Slowed 2 for 1 round, during which time all of its speeds are reduced to 5 feet. Critical Failure The creature not only believes it has entered a vast maze, but is overwhelmed with the sensation of being hopelessly lost. The creature is Immobilized until the end of its next turn.
Description
Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.