Shaitan Tactics (3-4)

Level 1Hazard (Complex)
HazardRareMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
9
Recall Knowledge DC 20 (arcana)

Abilities

Opening Move

Trigger The shaitan sees a non-genie creature threatening an ally


Effect The trap rolls initiative and the shaitan takes control of the floor in A3 , making it difficult terrain for hostile creatures while the trap is active.

Disable DC 20 arcana (trained) or DC 20 nature (trained) to contest the shaitan's control (requires two successes).

The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie's enthusiasm.