Shaitan Tactics (5-6)
Level 3Hazard (Complex)HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
13
Recall Knowledge DC 18 (arcana)
Abilities
Opening Move↺
Trigger The shaitan sees a non-genie creature threatening an ally
Effect The trap rolls initiative and the shaitan takes control of the floor in A3 , making it difficult terrain for hostile creatures while the trap is active.
Disable DC 23 arcana (trained) or DC 23 nature (trained) to contest the shaitan's control (requires two successes). Each success removes one of the traps actions.
The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie's enthusiasm.