Shaitan Tactics (5-6)

Level 3Hazard (Complex)
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +13
Disable DC 23 arcana (trained) or DC 23 nature (trained) to contest the shaitan's control (requires two successes). Each success removes one of the traps actions.
Recall Knowledge arcana DC 18

Abilities

Opening Move

Trigger The shaitan sees a non-genie creature threatening an ally --- Effect The trap rolls initiative and the shaitan takes control of the floor in A3 , making it difficult terrain for hostile creatures while the trap is active.

Description

The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie's enthusiasm.