Singe (1-2)
Level 1Hazard (Complex)HazardUniqueMediumRemaster
AC
13
HP
25 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+4
Ref
+7
Will
+10
Stealth DC
7
Immunities critical-hits, precision
Resistances all-damage 3
Weaknesses vitality 3
Recall Knowledge DC 25 (occultism)
Attacks
Melee Long Gun +9, Damage 1d6+3 force
Abilities
Repel Boarders!↺
Trigger One or more creatures steps onto the Whippoorwill's wreckage
Effect Singe makes a long gun Strike against a random creature in the area, uses Lookout's Warning, and then rolls initiative.
Lookout's Warning◆
Singe lets out one of the following cries, in order (repeating from the top, if necessary). Everyone in the haunt's area must attempt a DC 17 will save. On a success, the creature is unaffected; on a critical success, it also gains a +2 circumstance bonus on its next save vs. Lookout's Warning. Other effects depend on the specific cry below.
- •Thar She Blows: "Captain, look! A huge whale! It's coming toward us—fast!" On a failure, the creature is Fascinated for 1 round, looking for the whale;
Disable DC 17 pathfinder-society-lore (trained) to persuade Singe that you are Pathfinders or DC 17 religion(trained) to perform rites to lay Singe to rest; two total successes are required to disable the haunt
Singe's spirit lingers in the Whippoorwill's crow's nest, where it calls out warnings and shoots intruders.