Singe (3-4)
Level 3Hazard (Complex)HazardUniqueMediumRemaster
AC
17
HP
45 (BT 22)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+10
Will
+12
Stealth DC
10
Immunities critical-hits, precision
Resistances all-damage 6
Weaknesses vitality 5
Recall Knowledge DC 28 (occultism)
Attacks
Melee Long Gun +12, Damage 1d10+6 force
Abilities
Repel Boarders!↺
Trigger One or more creatures steps onto the Whippoorwill's wreckage
Effect Singe makes a long gun Strike against a random creature in the area, uses Lookout's Warning, and then rolls initiative.
Lookout's Warning◆
Singe lets out one of the following cries, in order (repeating from the top, if necessary). Everyone in the haunt's area must attempt a DC 20 will save. On a success, the creature is unaffected; on a critical success, it also gains a +2 circumstance bonus on its next save vs. Lookout's Warning. Other effects depend on the specific cry below.
- •Thar She Blows: "Captain, look! A huge whale! It's coming toward us—fast!" On a failure, the creature is Fascinated for 1 round, looking for the whale;
Disable DC 20 pathfinder-society-lore (trained) to persuade Singe that you are Pathfinders or DC 20 religion(trained) to perform rites to lay Singe to rest; two total successes are required to disable the haunt
Singe's spirit lingers in the Whippoorwill's crow's nest, where it calls out warnings and shoots intruders.