Singe (3-4)

Level 3Hazard (Complex)
HazardUniqueMediumRemaster
AC
17
HP
45 (BT 22)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+10
Will
+12
Stealth DC
10
Immunities critical-hits, precision
Resistances all-damage 6
Weaknesses vitality 5
Recall Knowledge DC 28 (occultism)

Attacks

Melee Long Gun +12, Damage 1d10+6 force

Abilities

Repel Boarders!

Trigger One or more creatures steps onto the Whippoorwill's wreckage


Effect Singe makes a long gun Strike against a random creature in the area, uses Lookout's Warning, and then rolls initiative.

Lookout's Warning

Singe lets out one of the following cries, in order (repeating from the top, if necessary). Everyone in the haunt's area must attempt a DC 20 will save. On a success, the creature is unaffected; on a critical success, it also gains a +2 circumstance bonus on its next save vs. Lookout's Warning. Other effects depend on the specific cry below.

  • Thar She Blows: "Captain, look! A huge whale! It's coming toward us—fast!" On a failure, the creature is Fascinated for 1 round, looking for the whale;
Disable DC 20 pathfinder-society-lore (trained) to persuade Singe that you are Pathfinders or DC 20 religion(trained) to perform rites to lay Singe to rest; two total successes are required to disable the haunt

Singe's spirit lingers in the Whippoorwill's crow's nest, where it calls out warnings and shoots intruders.