Skulls of Fear and Flame
Level 7Hazard (Complex)Abilities
Trigger A creature walks into view of the skulls and is spotted by them --- Effect The candles atop all six skulls flare to light and the skulls shriek out fearsome, mind-numbing howls. All creatures in area F6 , the stairs, or the eastern trough must attempt a DC 25 will save. The trap then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is Frightened 2 and Fleeing as long as they remain frightened. Critical Failure As failure, but once the creature is no longer frightened, the previous minute of memories are erased—likely removing knowledge of the secret door at the top of the stairs in area E7a . All that remains are strange lingering fears about returning to the area.
Description
A line of skulls adorned with black candles sit on the floor, and use darkvision to spot intruders. The red arrows on the map indicate the direction the skulls are looking.