Sliding Statue (1-2)

Level 1Hazard (Complex)
HazardMediumLegacy
AC 16
HP 23 (BT 11)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +7
Disable DC 20 athletics to hold it back, DC 17 crafting (trained) to break the statue by exploiting a flaw, DC 16 occultism (trained) to dispel the planar energies.
Recall Knowledge arcana DC 15

Attacks

Melee Crushing Feet +9/+4/-1
Damage: 1d6+3 bludgeoning

Abilities

Speed 30 feet
Slide

Trigger A creature approaches within 10 feet of the trap. --- Effect The statue Strides up to 30 feet in the direction of the triggering creature. It deals (1d6+3) untyped damage (DC 17 reflex save) to each creature whose space it enters.

Trample◆◆◆

Medium or smaller, crushing feet DC 17 reflex --- The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Description

With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.