Soul-Drinking Spirit Collectors

Level 19Hazard (Complex)
HazardRareMediumLegacy
AC
43
HP
130 (BT 65)
Speed
0 ft.
Perception
+0
Fort
+35
Ref
+29
Will
+0
Stealth DC
37
Immunities critical-hits, precision
Recall Knowledge DC 44 (arcana)

Abilities

Repulse

Trigger A creature damages a spirit collector


Effect The damaged spirit collector releases a wave of force to repel the triggering creature, dealing (4d10+20) force damage to the triggering creature, who must attempt a Reflex save. The trap then rolls initiative.


Critical Success The creature is unaffected.

Success The creature takes half damage and is pushed back 5 feet.

Failure The creature takes full damage, is pushed back 10 feet, and lands Prone.

Critical Failure The cre

Disable DC 47 religion (legendary) to sever the connection between Urgathoa and each spirit collector, DC 50 thievery (legendary) to deactivate each spirit collector, or Dispel Magic (9th rank; counteract DC 50) to counteract each spirit collector

Four spirit collectors drain the souls from nearby creatures.