Soul-Drinking Spirit Collectors
Level 19Hazard (Complex)HazardRareMediumLegacy
AC 43
HP 130 (BT 65)
Speed 0 ft.
Fort +35
Ref +29
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +37
Disable DC 47 religion (legendary) to sever the connection between Urgathoa and each spirit collector, DC 50 thievery (legendary) to deactivate each spirit collector, or Dispel Magic (9th rank; counteract DC 50) to counteract each spirit collector
Immunities critical hits, precision
Recall Knowledge arcana DC 44
Abilities
Repulse↺
Trigger A creature damages a spirit collector --- Effect The damaged spirit collector releases a wave of force to repel the triggering creature, dealing (4d10+20) force damage to the triggering creature, who must attempt a Reflex save. The trap then rolls initiative. --- Critical Success The creature is unaffected. Success The creature takes half damage and is pushed back 5 feet. Failure The creature takes full damage, is pushed back 10 feet, and lands Prone. Critical Failure The creature takes double damage, is pushed back 20 feet, and lands prone.
Description
Four spirit collectors drain the souls from nearby creatures.