Soul Stasis
Level 17Hazard (Complex)HazardUncommonMediumLegacy
AC 40
HP 114 (BT 57)
Speed 0 ft.
Fort +32
Ref +26
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +33
Disable DC 43 arcana or Religion (master) to reweave the magic within each pillar, DC 46 thievery (master) to disable each pillar, or dispel magic (8th level; counteract DC 43) to counteract each pillar
Immunities critical hits, precision
Recall Knowledge arcana DC 38
Abilities
Pulse↺
Trigger A soul or creature with a soul enters the area --- Effect The steel pillars activate with an audible hum that resonates with spirits. Each non-psychopomp creature with a soul is Stunned 3 unless they succeed at a DC 43 will save. The trap then rolls initiative.
Description
Four steel pillars emit pulsing energy to slow souls' processes.