Soul Stasis

Level 17Hazard (Complex)
HazardUncommonMediumLegacy
AC
40
HP
114 (BT 57)
Speed
0 ft.
Perception
+0
Fort
+32
Ref
+26
Will
+0
Stealth DC
33
Immunities critical-hits, precision
Recall Knowledge DC 38 (arcana)

Abilities

Pulse

Trigger A soul or creature with a soul enters the area


Effect The steel pillars activate with an audible hum that resonates with spirits. Each non-psychopomp creature with a soul is Stunned 3 unless they succeed at a DC 43 will save. The trap then rolls initiative.

Disable DC 43 arcana or Religion (master) to reweave the magic within each pillar, DC 46 thievery (master) to disable each pillar, or dispel magic (8th level; counteract DC 43) to counteract each pillar

Four steel pillars emit pulsing energy to slow souls' processes.