Sparking Oozeshardling Node

Level 8Hazard (Complex)
HazardMediumRemaster
AC 26
HP 80 (BT 40)
Speed 0 ft.
Fort +14
Ref +16
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +15
Disable Two successful DC 23 arcana or DC 23 occultism (trained) checks on the oozeshardling to disperse its power, or DC 25 acrobatics or DC 25 thievery (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking 1d6 acid damage (2d6 acid on a critical failure).
Immunities critical hits, electricity, precision
Recall Knowledge arcana DC 24

Attacks

Ranged Electric Spark +17/+12/+7 (range 15 ft.)
Damage: 3d12 electricity

Abilities

Electric Pulseoffensive

Trigger A creature enters a space within 10 feet of the sparking oozeshardling or the sparking oozeshardling is created by the divine oozeshard's Spawn Oozeshardling Node ability --- Effect The sparking oozeshardling unleashes a shocking blast that deals 5d6 electricity damage to all creatures in a 20-foot emanation around it (DC 26 reflex save).

Speed 10 feetoffensive

Description

A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.