Spinning Juice Fountain
Level 1Hazard (Complex)Abilities
Trigger Safa commands the fountain to start spinning at the beginning of Event 1: Safa's Arrival
Effect The fountain sprays juice in all directions, making every square adjacent to it difficult terrain. The trap rolls initiative.
Trigger A creature attempts to Grapple one of the fountain's tiers. Each tier of the fountain has one reaction per round
Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a DC 15 fortitude save before it rolls its check to Grapple the fountain.
Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain.
Success The creature take
The enchanted fountain spews large quantities of grape juice as its marble tiers spin with increasing speed, flinging juice in all directions.