Spiritual Disruptor

Level 7Hazard (Complex)
HazardRareMediumRemaster
AC
25
HP
60 (BT 30)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+18
Will
+15
Stealth DC
21
Immunities critical-hits, precision
Weaknesses mental 10
Recall Knowledge DC 28 (occultism)

Attacks

Melee Smoking Torch +17, Damage 2d10+9 void

Abilities

Manifest

Trigger The PCs enter or otherwise interact with the building and its contents


Effect A spiritual disruptor manifests at both locations marked A4 . Both hazards then roll initiative.

Speed 20 feet
Disable DC 23 intimidation (expert) to disrupt the haunt's concentration in the living world and break its link to the mindscape, DC 27 religion (expert) to banish the energy from the mindscape, or DC 30 occultism (expert) to turn the haunt's energy back against itself to cancel it out

A flickering humanoid shape with four gold eyes, clad in red robes with black sleeves and wielding a torch that burns with red fire and smoke, strides purposefully across the ground, creating distortions in reality around it that cause wood to twist and decay and sends agonizing pain through the flesh.