Stabbing Sentinel
Level 18HazardHazardMediumLegacy
AC
41
HP
120 (BT 60)
Speed
0 ft.
Perception
+0
Fort
+36
Ref
+27
Will
+0
Stealth DC
35
Immunities critical-hits, precision
Recall Knowledge DC 38 (arcana)
Attacks
Melee Blade +38, Damage 6d12+40 piercing plus petrification overcharge
Abilities
Animated Attack↺
Trigger A living or undead creature moves within 5 feet of the stabbing sentinel
Effect The stabbing sentinel animates, making one Strike against the triggering creature.
Petrification Overcharge
On a critical hit, the target is Petrified for 1 round. Additionally, if another stabbing sentinel has already been triggered, that sentinel immediately resets. If no other stabbing sentinels have been triggered, then another random statue in the room becomes infused with animating magic and becomes another stabbing sentinel hazard (to a maximum of four at a time).
Disable DC 40 thievery (master) to remove the animating magic without triggering the trap, or Dispel Magic (8th rank; counteract DC 38) to counteract the animating magic
A petrified creature momentarily animates to attack an adjacent creature.