Stalker Summoning Rune

Level 7Hazard (Complex)
HazardUncommonMediumLegacy
AC
0
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
15
Recall Knowledge DC 25 (arcana)

Abilities

Summon Monsterinteraction

Trigger A creature that isn't openly bearing an Aspis Consortium badge crosses the center of the yard


Effect The trap summons an Invisible Stalker. The invisible stalker rolls initiative and remains for 2d6 rounds, after which the spell ends and the invisible stalker disappears. The invisible stalker also disappears if someone disables the trap before the duration expires.

The invisible stalker can use 3 actions each round and can use reactions, unlike most summoned creatures.

Disable DC 25 acrobatics to approach without triggering the trap followed by DC 25 arcana (expert) or DC 27 thievery (expert) to erase the rune, or Dispel Magic (4th rank; counteract DC 25) to counteract the rune

The sand conceals a rune that summons an invisible stalker into this yard.