Stinger Ward Trap
Level 11HazardHazardUncommonMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Stealth +22
Disable DC 36 thievery (master) to prevent the ghostly stinger from forming or Dispel Magic (6th rank; counteract DC 34).
Recall Knowledge arcana DC 30
Abilities
Deadly Sting↺
Trigger A creature who isn't wearing a religious symbol of Norgorber moves the trapdoor --- Effect The trap targets the creature with Purple Worm sting (DC 30 fortitude save). Maximum Duration 6 rounds Stage 1 5d6 poison damage and Enfeebled 2 (1 round) Stage 2 6d6 poison damage and enfeebled 2 (1 round) Stage 3 8d6 poison damage and enfeebled 2 (1 round)
Description
A ghostly stinger appears in the air and jabs at anyone moving through the opening.