Stinger Ward Trap

Level 11Hazard
HazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
22
Recall Knowledge DC 30 (arcana)

Abilities

Deadly Sting

Trigger A creature who isn't wearing a religious symbol of Norgorber moves the trapdoor


Effect The trap targets the creature with Purple Worm sting (DC 30 fortitude save).

Maximum Duration 6 rounds

Stage 1 5d6 poison damage and Enfeebled 2 (1 round)

Stage 2 6d6 poison damage and enfeebled 2 (1 round)

Stage 3 8d6 poison damage and enfeebled 2 (1 round)

Disable DC 36 thievery (master) to prevent the ghostly stinger from forming or Dispel Magic (6th rank; counteract DC 34).

A ghostly stinger appears in the air and jabs at anyone moving through the opening.