Stonescale Spirits

Level 2Hazard (Complex)
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +11
Disable DC 18 intimidation (trained) to frighten the spirits with a threatening display, or DC 21 religion (trained) to exorcise the spirits
Recall Knowledge occultism DC 16

Abilities

Confusing Confrontation

Trigger A creature enters a square either fully or partially filled with rubble in the middle of the room --- Effect Six ghostly kobolds surge out of the rubble with eerie yowls. Each creature in area A7 must attempt a DC 18 will save with the following results. The haunt then rolls initiative. --- Critical Success The creature is unaffected, is temporarily immune to Confusing Confrontation for 24 hours, and realizes that a display of intimidating dominance might quell the ghostly kobolds' assault. Success The creature is Frightened 1. Failure The creature is Confused for 1 round and is Frightened 2. Critical Failure The creature is Confused for 2 rounds and is Frightened 3.

Description

A half-dozen ghostly kobolds rise from the rubble in a howling vortex.

Traits