Stonescale Spirits

Level 2Hazard (Complex)
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
11
Recall Knowledge DC 16 (occultism)

Abilities

Confusing Confrontation

Trigger A creature enters a square either fully or partially filled with rubble in the middle of the room


Effect Six ghostly kobolds surge out of the rubble with eerie yowls. Each creature in area A7 must attempt a DC 18 will save with the following results. The haunt then rolls initiative.


Critical Success The creature is unaffected, is temporarily immune to Confusing Confrontation for 24 hours, and realizes that a display of intimidating dominance might quell the ghostly kobolds'

Disable DC 18 intimidation (trained) to frighten the spirits with a threatening display, or DC 21 religion (trained) to exorcise the spirits

A half-dozen ghostly kobolds rise from the rubble in a howling vortex.