Storasta's Last Stand (5-6)
Level 6Hazard (Complex)HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
17
Recall Knowledge DC 22 (occultism)
Abilities
Hold The Line↺
Trigger One or more living creatures attempts to move past the entryway further into the barrow
Effect Each creature in the area feels their own form warping into that of a hideous demon and must attempt a DC 24 will save.
Critical Success The creature is unaffected by the onslaught of illusions.
Success The creature is Stupefied 1.
Failure The creature is Stupefied 2 and believes that it is infused with demonic energy, making it susceptible to holy effects (even if it is not u
Disable DC 25 deception to appear to be a defender of Storasta, DC 25 diplomacy to demonstrate benign intentions, or DC 22 occultism or DC 22 religion to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.
A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.