Stranded Melody (7-8)
Level 8Hazard (Complex)Attacks
Abilities
Trigger A creature enters area B3 --- Effect Winds surge into the room. The hazard rolls initiative.
When a creature fails a Performance check to Disable the melody, the elemental plays along before taking over the performance. Creatures in the area must attempt a DC 24 will save to resist becoming fascinated by the melody. Regardless of the result of the saving throw, the creature is then temporarily immune to Mesmerising Duet for 1 hour. --- Critical Success The creature is unaffected. Success The creature is Stupefied 1 for 1 round. Failure The creature is Fascinated for 1 round; this fascination does not end when the creature or its allies take damage from the hazard. Critical Failure The creature is fascinated for 1d4 rounds; this fascination does not end when the creature or its allies take damage from the hazard.