Summoning Rune (Barbazu Devil)

Level 5Hazard (Complex)
HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
11
Recall Knowledge DC 20 (arcana)

Abilities

Summon Devil

Trigger A living creature steps on any part of the floor not enclosed by the summoning circle


Effect One round after a creature touches the triggering area, the door to the room slams shut and locks (two checks to pick) and a Barbazu devil appears in the summoning circle.

The devil rolls initiative and remains for , after which the spell ends and the devil disappears. The devil also disappears if someone disables the trap before the duration

Disable DC 18 perception to notice the trap's magic and avoid stepping on the floor outside the circle, followed by DC 21 thievery (trained) to break the circle or Dispel Magic (3rd rank; counteract DC 23) to counteract the rune

A summoning circle inlaid into the room's floor detects living creatures and summons a violent devil.