Summoning Rune (Cockatrice)
Level 3Hazard (Complex)HazardMediumLegacy
AC
10
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 18 (arcana)
Abilities
Summon Monster↺interaction
Trigger A creature enters the cloud of magical sensors
Effect The trap summons a Cockatrice. The cockatrice rolls initiative and remains for 2d6 rounds; after this duration, the spell ends and the cockatrice disappears. The cockatrice also disappears if someone disables the trap before the duration expires. The cockatrice can use 3 actions each round and can use reactions, unlike most summoned creatures.
Disable DC 18 acrobatics to approach without triggering the trap followed by DC 20 thievery (trained) to disrupt the rune's summoning effect; alternatively, Dispel Magic (2nd rank; counteract DC 17) to counteract the rune
A cloud of invisible magical sensors floats in the square above an invisible floor rune.