Summoning Rune (Cockatrice)
Level 3Hazard (Complex)HazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +10
Disable DC 18 acrobatics to approach without triggering the trap followed by DC 20 thievery (trained) to disrupt the rune's summoning effect; alternatively, Dispel Magic (2nd rank; counteract DC 17) to counteract the rune
Recall Knowledge arcana DC 18
Abilities
Summon Monster↺interaction
Trigger A creature enters the cloud of magical sensors --- Effect The trap summons a Cockatrice. The cockatrice rolls initiative and remains for 2d6 rounds; after this duration, the spell ends and the cockatrice disappears. The cockatrice also disappears if someone disables the trap before the duration expires. The cockatrice can use 3 actions each round and can use reactions, unlike most summoned creatures.
Description
A cloud of invisible magical sensors floats in the square above an invisible floor rune.