Supplicant Statues

Level 14Hazard (Complex)
HazardMediumLegacy
AC 34
HP 96 (BT 48)
Speed 0 ft.
Fort +20
Ref +28
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +30
Disable DC 34 thievery (master) to disable a specific statue's rollers, or DC 39 thievery (master) on the control panel in A4 deactivates the whole trap. For each statue disabled, the trap loses 1 action from its routine and the DC for its predictive impediment ability decreases by 4. Dispel Magic (7th rank, counteract DC 32) doesn't harm the statues but removes the predictive impediment ability. Breaking the control panel prevents the trap from resetting.
Immunities critical hits, precision
Recall Knowledge arcana DC 32

Attacks

Melee Statue Shortsword +28/+23/+18
Damage: 2d10+10 slashing

Abilities

Animated Statues

Trigger A creature enters a square adjacent to a statue --- Effect The trap makes a statue shortsword Strike against the triggering creature, activates its predictive impediment ability, and then rolls initiative.

Predictive Impediment

The statues continually slide around to bump into creatures and block their passage through the room. The first time on its turn that a creature attempts to move within the room, it must succeed at a DC 36 reflex save or treat the entire room as difficult terrain for 1 round. On a critical failure, the creature is also knocked prone.

Description

Six statues rapidly slide around the room on rollers, slowing down intruders and striking at them with spring-loaded sword arms.