Supplicant Statues
Level 14Hazard (Complex)HazardMediumLegacy
AC
34
HP
96 (BT 48)
Speed
0 ft.
Perception
+0
Fort
+20
Ref
+28
Will
+0
Stealth DC
30
Immunities critical-hits, precision
Recall Knowledge DC 32 (arcana)
Attacks
Melee Statue Shortsword +28, Damage 2d10+10 slashing
Abilities
Animated Statues↺
Trigger A creature enters a square adjacent to a statue
Effect The trap makes a statue shortsword Strike against the triggering creature, activates its predictive impediment ability, and then rolls initiative.
Predictive Impediment
The statues continually slide around to bump into creatures and block their passage through the room. The first time on its turn that a creature attempts to move within the room, it must succeed at a DC 36 reflex save or treat the entire room as difficult terrain for 1 round. On a critical failure, the creature is also knocked prone.
Disable DC 34 thievery (master) to disable a specific statue's rollers, or DC 39 thievery (master) on the control panel in A4 deactivates the whole trap. For each statue disabled, the trap loses 1 action from its routine and the DC for its predictive impediment ability decreases by 4. Dispel Magic (7th rank, counteract DC 32) doesn't harm the statues but removes the predictive impediment ability. Breaking the control panel prevents the trap from resetting.
Six statues rapidly slide around the room on rollers, slowing down intruders and striking at them with spring-loaded sword arms.