Tar-Baphon's Shadow
Level 11Hazard (Complex)HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
30
Recall Knowledge DC 38 (occultism)
Abilities
Unholy Leech↺
Trigger A creature enters the cavern
Effect The shadow latches onto the Carcass Man, unleashing a 30-foot emanation of necromantic energy. Creatures in the area except the Carcass Man must make a DC 30 fortitude save or take 2d12 void damage. The haunt then rolls initiative.
Critical Success The creature is unaffected.
Success The creature takes half damage and is pushed back 5 feet.
Failure The creature takes full damage and is pushed back 15 feet.
Critical Failure As failure
Unholy Presence
The shadow is sustained by the power of Tar-Baphon, regaining 10 Hit Points at the beginning of every round, and is repaired by void damage.
Disable DC 33 arcana (expert) to disrupt Tar-Baphon's magic, DC 30 occultism or DC 30 religion (master) to suppress the shadow's energy; three total successes in any combination are required to disable the haunt unless the Carcass Man is destroyed, in which case it's automatically destroyed
A manifestation of Tar-Baphon drains the essence of its divine target.