Tar-Baphon's Shadow

Level 11Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +30
Disable DC 33 arcana (expert) to disrupt Tar-Baphon's magic, DC 30 occultism or DC 30 religion (master) to suppress the shadow's energy; three total successes in any combination are required to disable the haunt unless the Carcass Man is destroyed, in which case it's automatically destroyed
Recall Knowledge occultism DC 38

Abilities

Unholy Leechoffensive

Trigger A creature enters the cavern --- Effect The shadow latches onto the Carcass Man, unleashing a 30-foot emanation of necromantic energy. Creatures in the area except the Carcass Man must make a DC 30 fortitude save or take 2d12 void damage. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature takes half damage and is pushed back 5 feet. Failure The creature takes full damage and is pushed back 15 feet. Critical Failure As failure and the creature is Stunned 1 and knocked Prone.

Unholy Presenceoffensive

The shadow is sustained by the power of Tar-Baphon, regaining 10 Hit Points at the beginning of every round, and is repaired by void damage.

Description

A manifestation of Tar-Baphon drains the essence of its divine target.

Traits