Tar-Baphon's Shadow
Level 11Hazard (Complex)Abilities
Trigger A creature enters the cavern --- Effect The shadow latches onto the Carcass Man, unleashing a 30-foot emanation of necromantic energy. Creatures in the area except the Carcass Man must make a DC 30 fortitude save or take 2d12 void damage. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature takes half damage and is pushed back 5 feet. Failure The creature takes full damage and is pushed back 15 feet. Critical Failure As failure and the creature is Stunned 1 and knocked Prone.
The shadow is sustained by the power of Tar-Baphon, regaining 10 Hit Points at the beginning of every round, and is repaired by void damage.
Description
A manifestation of Tar-Baphon drains the essence of its divine target.