Tar Zombie Mammoth

Level 9
Creature· evilUncommonHugeLegacy
AC 26
HP 240 (void healing)
Speed 30 ft.
Fort +22
Ref +14
Will +16
Perc +18
Size Huge
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10, vitality 10, slashing 10
Senses darkvision
Skills athletics +20, stealth +12
Recall Knowledge religion DC 28

Attacks

Melee Tusk +21/+16/+11(reach 15 ft., unarmed)
Damage: 2d12+11 piercing
Melee Trunk +21/+16/+11(reach 15 ft.)
Damage: 2d8+11 bludgeoning
Effect: improved grab
Melee Foot +21/+16/+11(reach 10 ft., unarmed)
Damage: 2d6+11 bludgeoning

Abilities

Flammabledefensive

A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Flingoffensive

Requirements The tar zombie mammoth has a creature Grabbed or Restrained by its trunk

The tar zombie mammoth whips its prey violently into the air. It attempts an athletics check against the grabbed or restrained creature's Fortitude DC. If the creature is restrained, the mammoth gains a +4 circumstance bonus to this check. On a success, the mammoth flings the creature up to 30 feet overhead and up to 30 feet away (the creature takes damage from the fall as normal, up to 15 damage for a 30-foot fall). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 28 reflex save).

Shambling Trample◆◆offensive

As Trample, but the tar zombie mammoth Strides up to its Speed instead of double its Speed.

Vomit Tar◆◆offensive(primal)

The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 7d6 bludgeoning damage ((DC 28 reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for 1d4 rounds. Effect: Vomit Tar