The Fight

Level 9Hazard (Complex)
HazardMediumLegacy
AC
30
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+18
Ref
+21
Will
+15
Stealth DC
20
Immunities critical-hits, precision
Weaknesses vitality 10
Recall Knowledge DC 26 (occultism)

Attacks

Melee Spectral Claw +21 (agile), Damage 2d10+10 slashing plus 1d6 mental

Abilities

Spectral Combat

Trigger A creature approaches within 10 feet of the spilled goblet


Effect The desperation of the sudden fight fills the minds of all creatures in the dining room as the apparition of Iron Taviah at the north end of the table lunges. The haunt deals 4d10 mental damage (DC 30 will) to each creature in the room. On a failed save, the creature also takes 1d6 persistent mental damage. The haunt then rolls for initiative.

Disable DC 28 occultism or DC 28 religion (expert) in the room to drain away the haunt's spiritual energy. Each successful check reduces the number of actions in the haunt's routine; three successful checks are required to completely disable the haunt.

Nearby creatures are caught in the memory of the struggle between Iron Taviah and the Benefactor.