The Fight

Level 9Hazard (Complex)
HazardMediumLegacy
AC 30
HP 70 (BT 35)
Speed 0 ft.
Fort +18
Ref +21
Will +15
Perc +0
Size Medium
Common
Complex Hazard
Stealth +20
Disable DC 28 occultism or DC 28 religion (expert) in the room to drain away the haunt's spiritual energy. Each successful check reduces the number of actions in the haunt's routine; three successful checks are required to completely disable the haunt.
Immunities critical hits, precision
Weaknesses vitality 10
Recall Knowledge occultism DC 26

Attacks

Melee Spectral Claw +21/+17/+13(agile)
Damage: 2d10+10 slashing + 1d6 persistent mental

Abilities

Spectral Combat

Trigger A creature approaches within 10 feet of the spilled goblet --- Effect The desperation of the sudden fight fills the minds of all creatures in the dining room as the apparition of Iron Taviah at the north end of the table lunges. The haunt deals 4d10 mental damage (DC 30 will) to each creature in the room. On a failed save, the creature also takes 1d6 persistent mental damage. The haunt then rolls for initiative.

Description

Nearby creatures are caught in the memory of the struggle between Iron Taviah and the Benefactor.

Traits