The Power of Faith
Level 7Hazard (Complex)HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
17
Recall Knowledge DC 33 (occultism)
Abilities
Prostrate↺
Trigger A creature moves more than 10 feet into the room.
Effect A great weight settles on all creatures in area A4 , and they must attempt a DC 25 will save.
Critical Success The creature is unaffected by the haunt and is temporarily immune to it for 24 hours.
Success The creature feels pressed down by the weight-it takes a 10-foot penalty to all its speeds for as long as it remains in the room.
Failure The creature is knocked Prone.
Critical Failure The creature is knocked
Disable DC 27 diplomacy (trained) to calm the lingering essence, DC 23 religion (expert) to perform the required obeisance, or DC 30 thievery (expert) to disrupt and redirect the essence harmlessly.
The lingering essence of the dwarven worshippers who established this shrine demand deference to Torag and punish those who don't offer it.