The Three Steps

Level 5Hazard
HazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
13
Recall Knowledge DC 22 (arcana)

Abilities

Wrathful Blast

Trigger A creature ends its turn in the room.


Effect Beams of energy fan out of the Sihedrons on the east and west wall, causing 9d6 energy damage (DC 22 reflex save) to all creatures in the room. The trap in area B4a deals 9d6 fire damage, the one in B4b 9d6 cold damage, and the one in B4c 9d6 poison damage.

Disable DC 23 thievery to trick the basket on the door handle into thinking it's got a proper bead inside it, or DC 18 stealth each round to avoid being detected by the trap

Beams of magical energy fire from the Sihedrons to fan the room.