The Trial of Finality

Level 17Hazard (Complex)
HazardUniqueMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +33
Disable DC 43 thievery (master) to use tools to reflect and focus the light shining from above into the surrounding smoke to disperse it and the hazard's magical energies, or Dispel Magic (9th rank; counteract DC 36) to counteract the trial
Recall Knowledge arcana DC 46

Abilities

A Quick Deathoffensive

Trigger A living creature steps into the central 15-foot area of the room directly illuminated by light --- Effect The triggering creature momentarily becomes convinced they have been dead for a long time, and that the events of this adventure are but a hallucination. If the triggering creature has come close to death earlier in this adventure, they briefly believe that they didn't actually survive that encounter. The creature must attempt a DC 38 will save. --- Critical Success The creature shakes off the conviction that they are dead and realizes it was a magically induced hallucination. The Trial of Finality deactivates. Success The creature becomes Paralyzed, and the conviction that they are dead and now watching, as a ghost, their companions from the middle of the room. The Trial of Finality rolls initiative, and the creature remains paralyzed until the end of the hazard's next turn. Failure As success, but the creature becomes Unconscious until the end of the trial's next turn instead of paralyzed. While unconscious, the creature experiences a dreamlike vision of being carried through the River of Souls toward the Boneyard, where their soul shall be judged. Critical Failure As failure, but the creature becomes Doomed 1, or increases the value of an existing doomed condition by 1. If the creature dies as a result of this, the Trial of Finality deactivates.

Description

A shaft of light shines from the ceiling to the floor in a ring of slowly churning smoke.