Theiltemar

Level 4
Creature· evilUniqueMediumLegacy
AC 20
HP 50 (void healing)
Speed 25 ft.
Fort +8
Ref +10
Will +13
Perc +13
Size Medium
Unique
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Spells
Divine Spontaneous Spells (DC 21, attack +13)
Languages chthonian, diabolic, jotun, thassilonian, varisian
Senses darkvision
Skills religion +13, stealth +13, intimidation +11, occultism +11, athletics +10, crafting +9
Recall Knowledge religion DC 29

Attacks

Melee Claw +12/+8/+4(agile, finesse, unarmed)
Damage: 2d6+4 slashing

Abilities

Rusting Deathdefensive

When Theiltemar is destroyed, his bones explode as the necromantic energy holding him together is released. This shreds his rusted chain mail as well, flinging rusty shards of jagged metal in all directions. Adjacent creatures take 2d6 piercing damage (DC 21 reflex save) and are exposed to rust creep. As his remains settled to the floor, the wall of force blocking area F14 flickers and fades.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Rust Creepoffensive(disease, divine)

Those afflicted by rust creep develop uncomfortable rust-colored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies—as well as the clothing and items they wear or carry—increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours. Saving Throw DC 15 fortitude Stage 1 –1 status penalty to Athletics checks (1 day) Stage 2 as stage 1 (1 day) Stage 3 Enfeebled 1 (1 day) Stage 4 enfeebled 1 and Stupefied 1, plus any armor, clothing and items you carry and that are of a level equal to or less than the disease become broken as the decay spreads to them (1 day; broken items remain broken) Stage 5 Unconscious (1 day) Stage 6 unconscious (1 day) Stage 7 death

Description

Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.