Thessekka

Level 14
Creature· chaoticUniqueMediumLegacy
AC 35
HP 255
Speed 20 ft.
Fort +26
Ref +19
Will +22
Perc +26
Size Medium
Unique
chaoticevilhumanoidxulgath
Resistances physical 14
Spells
Primal Innate Spells (DC 34, attack +26)
Languages aklo, common, draconic, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Speeds 20 ft., burrow 10 ft.
Skills athletics +28, crafting +28, arcana +24, medicine +24, intimidation +23, nature +22, survival +22
Recall Knowledge society DC 42

Attacks

Melee Jaws +28/+23/+18(unarmed)
Damage: 3d8+12 piercing
Melee Claw +28/+24/+20(agile, unarmed)
Damage: 3d6+12 slashing
Effect: grab
Ranged Acid Flask (Greater) (Infused) +27/+22/+17 (range 30 ft.)(splash)
Damage: 1 acid + 3d6 persistent acid + 3 splash acid
Ranged Alchemist's Fire (Greater) (Infused) +27/+22/+17 (range 30 ft.)(splash)
Damage: 3d8 fire + 3 persistent fire + 3 splash fire
Ranged Frost Vial (Greater) (Infused) +27/+22/+17 (range 30 ft.)(splash)
Damage: 3d6 cold + 3 splash cold
Ranged Tanglefoot Bag (Greater) (Infused) +27/+22/+17 (range 30 ft.)
Damage: 0 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Infused Itemsinteraction

Thessekka carries the following infused items: 1 Acid Flask (Greater), 2 Alchemist's Fire (Greater), 1 Bravo's Brew (Moderate), 2 Frost Vial (Greater), 1 Quicksilver Mutagen (Greater), 1 Tanglefoot Bag (Greater). These items last for 24 hours, or until the next time Thessekka makes her daily preparations.

Powerful Stenchdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 34 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within range of Thessekka's stench, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Alchemical Formulasoffensive

Acid Flask (Greater), Alchemist's Fire (Greater), Antidote (Greater), Bravo's Brew (Moderate), Comprehension Elixir (Greater), Frost Vial (Greater), Quicksilver Mutagen (Greater), Stone Fist Elixir, Tanglefoot Bag (Greater)

Earthen Blowoffensive(earth)

Frequency once per round Effect Thessekka commands nearby earth to attack a foe. Thessekka makes a claw Strike against a creature that is within 60 feet of her and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked Prone.

Earthen Torrent◆◆offensive(earth)

Requirements Thessekka is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material

Thessekka creates a violent wave of roiling earth. Creatures in a 15-foot cone take 10d10 bludgeoning damage (DC 34 reflex save; on a critical failure, creatures are also knocked Prone).

Expanded Splashoffensive

Thessekka's bombs with the splash trait deal 4 additional splash damage and deal splash damage to all creatures within 10 feet.

Quick Alchemyoffensive

Cost 1 batch of infused reagents Effect Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of her next turn.

Quick Bomberoffensive

Thessekka Interact to draw a bomb, then Strikes with it.

Stone Throesoffensive(earth)

Thessekka turns her own body into solid stone like a statue and immediately becomes Petrified. Any creature grabbed or restrained by her becomes Immobilized; to get free, the creature must damage the statue enough to break it or succeed at a DC 36 acrobatics check to Escape. The only action Thessekka can take while petrified is to use Stone Throes again to end the effect.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits

Chaotic
Evil