Thief's Trap

Level 20Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
40
Recall Knowledge DC 40 (arcana)

Abilities

Explosion

Trigger A creature crosses a rune


Effect The runes unleash a gout of fire roaring up the chute. Anyone in the chute and within 5 feet of its openings is dealt (8d10+44) fire damage (DC 42 reflex save).

Immediately thereafter, the runes emanate a 4th-rank Silence effect for 1 minute, so anyone injured in the chute can't call out for help.

Disable DC 45 thievery (master) or Dispel Magic (10th rank, counteract DC 50) to counteract the runes

Nearly imperceptible runes set off an explosion at the point a thief is most unable to receive aid.