Thief's Trap
Level 20HazardHazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
40
Recall Knowledge DC 40 (arcana)
Abilities
Explosion↺
Trigger A creature crosses a rune
Effect The runes unleash a gout of fire roaring up the chute. Anyone in the chute and within 5 feet of its openings is dealt (8d10+44) fire damage (DC 42 reflex save).
Immediately thereafter, the runes emanate a 4th-rank Silence effect for 1 minute, so anyone injured in the chute can't call out for help.
Disable DC 45 thievery (master) or Dispel Magic (10th rank, counteract DC 50) to counteract the runes
Nearly imperceptible runes set off an explosion at the point a thief is most unable to receive aid.