Thief's Trap
Level 20HazardHazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +40
Disable DC 45 thievery (master) or Dispel Magic (10th rank, counteract DC 50) to counteract the runes
Recall Knowledge arcana DC 40
Abilities
Explosion↺
Trigger A creature crosses a rune --- Effect The runes unleash a gout of fire roaring up the chute. Anyone in the chute and within 5 feet of its openings is dealt (8d10+44) fire damage (DC 42 reflex save). Immediately thereafter, the runes emanate a 4th-rank Silence effect for 1 minute, so anyone injured in the chute can't call out for help.
Description
Nearly imperceptible runes set off an explosion at the point a thief is most unable to receive aid.