Thieves' Lament
Level 7HazardHazardLargeRemaster
AC
22
HP
58 (BT 29)
Speed
0 ft.
Perception
+0
Fort
+13
Ref
+17
Will
+0
Stealth DC
17
Immunities critical-hits, precision
Recall Knowledge DC 23 (arcana)
Abilities
Flash Flame↺
Trigger A creature attempts to Pick the Lock or fails to Disable the Device
Effect The rune triggers, releasing a burst of flame from the lock. The triggering creature must attempt a DC 25 reflex saving throw.
Critical Success The creature is unaffected.
Success The creature takes (2d10+9) fire damage.
Failure The creature takes (4d10+18) fire damage and their fingers are burned, imposing a –1 circumstance penalty to Thievery checks for 1 hour.
Effect: Burned Fingers
Critical
Disable DC 30 thievery (expert) to scratch out the rune, or Dispel Magic (4th rank; counteract DC 24) to counteract the runes
A rune inscribed on the inside of the lock releases a burst of flame that burns the thief's hands and their tools.