Thieves' Lament

Level 7Hazard
HazardLargeRemaster
AC 22
HP 58 (BT 29)
Speed 0 ft.
Fort +13
Ref +17
Will +0
Perc +0
Size Large
Common
Stealth +17
Disable DC 30 thievery (expert) to scratch out the rune, or Dispel Magic (4th rank; counteract DC 24) to counteract the runes
Immunities critical hits, precision
Recall Knowledge arcana DC 23

Abilities

Flash Flameoffensive

Trigger A creature attempts to Pick the Lock or fails to Disable the Device --- Effect The rune triggers, releasing a burst of flame from the lock. The triggering creature must attempt a DC 25 reflex saving throw. --- Critical Success The creature is unaffected. Success The creature takes (2d10+9) fire damage. Failure The creature takes (4d10+18) fire damage and their fingers are burned, imposing a –1 circumstance penalty to Thievery checks for 1 hour. Effect: Burned Fingers Critical Failure As failure, and the creature's thieves' toolkit is broken.

Description

A rune inscribed on the inside of the lock releases a burst of flame that burns the thief's hands and their tools.