Time Rift
Level 20Hazard (Complex)HazardRareMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +42
Disable Three DC 48 thievery (legendary) or DC 48 occultism (master) checks to mend the time rift.
Recall Knowledge arcana DC 45
Abilities
Pause↺
Trigger A creature enters the area --- Effect The triggering creature becomes temporarily unmoored from time, becoming Stunned 3. If the creature succeeds at a DC 47 will save, they reduce this to Stunned 1. The trap then rolls initiative.
Description
A time rift focused on the sundial causes time to pass erratically for all creatures in the area.