Tormented (Dislocation)

Level 14
Creature· chaoticMediumLegacy
AC 35
HP 250 (void healing, regeneration 10 (deactivated by bludgeoning))
Speed 25 ft.
Fort +22
Ref +26
Will +27
Perc +27
Size Medium
Common
chaoticevilundeadunholy
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses bludgeoning 10
Languages aklo, common, necril
Senses darkvision, lifesense 60 ft.
Speeds 25 ft., fly 25 ft.
Skills intimidation +28, athletics +26, acrobatics +24, stealth +24
Recall Knowledge religion DC 32

Attacks

Melee Painful Touch +28/+24/+20(agile, finesse, magical)
Damage: 4d6+14 mental + 2d6 persistent mental

Abilities

Lifesense 60 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Regeneration 10 (Deactivated by Bludgeoning)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Endless Sufferingdefensive

The tormented had their limbs repeatedly broken or dislocated.

Tortured Gazedefensive(aura, divine, illusion, mental)

30 foot or 60 foot if the tormented is at 125 HP or lower. The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a DC 32 will save or for 1d4 rounds, the creature is Clumsy 2 and Slowed 1. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Scream in Agony◆◆offensive(auditory, divine, mental)

Each creature in the tormented's Tortured Gaze aura takes 14d6 mental damage (DC 34 will). A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure). The tormented can't Scream in Agony again for 1d4 rounds, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.

Description

Twisted caricatures of living beings, tormented arise from the remains of those who've been tortured to death. They appear as the mortals they were in life, horribly disfigured by acts of cruelty. Unable to rest, they haunt the sites of their deaths, doomed to relive their last moments of agony. The toxic psychic residue of their death is so great it spills over, afflicting anyone who meets the tormented's haunted gaze.

Traits

Chaotic
Evil