Toxic Furnace

Level 6Hazard (Complex)
HazardMediumLegacy
AC
24
HP
56 (BT 28)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+11
Will
+0
Stealth DC
5
Immunities critical-hits, precision
Recall Knowledge DC 22 (arcana)

Attacks

Ranged Boiling Toxin +17, Damage 1d6 acid plus 2d6 fire plus 2d6 poison

Abilities

Spew Toxins

Trigger A visible living creature enters the room, or a Stealthy creature fails to remain Hidden from the toxic furnace with a DC 25 stealth check (the trap's sensors have darkvision and lifesense);

Effect One of the toxic furnace's vents swivels to aim at the triggering creature and then spews a gout of boiling toxin at the target. The toxic furnace then rolls initiative.

Disable DC 25 thievery (trained) to render one of the vents useless, or DC 25 athletics to wrench and bend a vent until it no longer functions

The smoking furnace begins to hiss and click, and its vents swivel and adjust to spew toxic fumes in the direction of intruders.