Toxic Furnace

Level 6Hazard (Complex)
HazardMediumLegacy
AC 24
HP 56 (BT 28)
Speed 0 ft.
Fort +17
Ref +11
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +5
Disable DC 25 thievery (trained) to render one of the vents useless, or DC 25 athletics to wrench and bend a vent until it no longer functions
Immunities critical hits, precision
Recall Knowledge arcana DC 22

Attacks

Ranged Boiling Toxin +17/+12/+7 (range 30 ft.)
Damage: 1d6 acid + 2d6 fire + 2d6 poison

Abilities

Spew Toxins

Trigger A visible living creature enters the room, or a Stealthy creature fails to remain Hidden from the toxic furnace with a DC 25 stealth check (the trap's sensors have darkvision and lifesense); Effect One of the toxic furnace's vents swivels to aim at the triggering creature and then spews a gout of boiling toxin at the target. The toxic furnace then rolls initiative.

Description

The smoking furnace begins to hiss and click, and its vents swivel and adjust to spew toxic fumes in the direction of intruders.