Trial of the Gods

Level 17Hazard (Complex)
HazardUniqueMediumRemaster
AC 40
HP 110 (BT 55)
Speed 0 ft.
Fort +32
Ref +26
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +33
Disable DC 43 thievery (master) to deactivate the glowing orb and prevent it from observing the room, Dispel Magic (9th rank; counteract DC 36) to counteract the trial, DC 45 religion (master) to perform a complex 5-round candle-lighting ritual, or placing General Ordulf's religious symbol on an empty hook on any wall as an Interact action
Immunities critical hits, precision
Recall Knowledge arcana DC 46

Abilities

Wrath of the Godsoffensive

Trigger A creature attempts to Force Open or Pick the Lock on the eastern door, or ends a turn in this room while not performing the candle-lighting ritual --- Effect A glowing red eye manifests in the ceiling mounted orb to stare angrily at the triggering creature, who must succeed at a DC 46 will save or become Frightened 1 (Frightened 2 on a critical failure). The Trial of the Gods then rolls initiative.

Description

What appears to be an eye opens within the glowing orb near the ceiling.