Trial of the Gods

Level 17Hazard (Complex)
HazardUniqueMediumRemaster
AC
40
HP
110 (BT 55)
Speed
0 ft.
Perception
+0
Fort
+32
Ref
+26
Will
+0
Stealth DC
33
Immunities critical-hits, precision
Recall Knowledge DC 46 (arcana)

Abilities

Wrath of the Gods

Trigger A creature attempts to Force Open or Pick the Lock on the eastern door, or ends a turn in this room while not performing the candle-lighting ritual


Effect A glowing red eye manifests in the ceiling mounted orb to stare angrily at the triggering creature, who must succeed at a DC 46 will save or become Frightened 1 (Frightened 2 on a critical failure). The Trial of the Gods then rolls initiative.

Disable DC 43 thievery (master) to deactivate the glowing orb and prevent it from observing the room, Dispel Magic (9th rank; counteract DC 36) to counteract the trial, DC 45 religion (master) to perform a complex 5-round candle-lighting ritual, or placing General Ordulf's religious symbol on an empty hook on any wall as an Interact action

What appears to be an eye opens within the glowing orb near the ceiling.