Unwelcoming Facade

Level 10Hazard
HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
22
Recall Knowledge DC 37 (occultism)

Abilities

Horrifying Vision

Trigger A Small or larger creature approaches within 30 feet of the house's exterior


Effect A wave of malice fills the minds of all living creatures outside of the manor within 60 feet of it with overwhelming fear; each creature must attempt a DC 29 will save.


Critical Success The creature is unaffected and is temporarily immune to Horrifying Vision for 24 hours. In addition to this temporary immunity, the creature can attempt a DC 23 occultism or DC 23 religion check as a free actio

Disable DC 32 occultism or DC 32 religion to exorcise the haunt, DC 35 society to approach the manor in a proper way that defers to its occupant's symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction). DC 27 occultism DC 27 religion DC 30 society

An unsettling wave of malice and sinister energy ripples invisibly out from the manor, causing those who view the building to see a leering, evil face glaring at them from the structure's architecture.