Vengeful Furnace

Level 4Hazard (Complex)
HazardMediumLegacy
AC
21
HP
60 (BT 30)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+8
Will
+0
Stealth DC
15
Immunities critical-hits, precision
Weaknesses cold 8, vitality 5
Recall Knowledge DC 19 (occultism)

Attacks

Ranged Burning Lash +14 (fire, mental), Damage 2d6 fire plus 2d6 mental plus burn knowledge

Abilities

Burn Knowledge

The target of the haunt's initial Ghostly Assault, as well as any creature later hit by a burning lash Strike, loses random memories, as if these thoughts were incinerated like pages in a burning book.

The creature must attempt a DC 23 will save.


Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 minute while they forget random memories, as if these thoughts were incinerated like pages in a burning book.

Failure As success, but the stupefied

Ghostly Assault

Trigger A living creature with an Intelligence score of 15 or higher enters the room, or any creature touches the furnace


Effect Burning ghosts burst from the furnace, exposing the triggering creature to the haunt's burn knowledge effect. The haunt rolls initiative.

Disable DC 22 intimidation (trained) to cow one of the vengeful spirits or DC 25 religion (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.

The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.