Vengeful Shade

Level 10
Creature· ghostUniqueMediumRemaster
AC 29
HP 140 (rejuvenation, void healing)
Speed 0 ft.
Fort +16
Ref +23
Will +19
Perc +22
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, spirit, vitality; double vs non magical)
Spells
Divine Innate Spells (DC 29, attack +21)
Languages common
Senses darkvision
Speeds 0 ft., fly 40 ft.
Skills intimidation +19, religion +19
Recall Knowledge occultism or religion DC 37

Attacks

Melee Claw +23/+19/+15(agile, finesse, magical)
Damage: 2d12+13 void
Effect: miserable remorse

Abilities

Site Boundinteraction

The vengeful shade can't pass beyond the city limits of Pol-Dhuraxilis.

Rejuvenationdefensive(divine)

The vengeful shade can't move on to the afterlife until Ekriathe's current incarnation, Iapholi, either dies or makes amends to the shade.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Cries of Vengeanceoffensive

With every triumph, a chorus of hate-filled shouts erupts from the vengeful shade. Whenever the shade critically succeeds on a Strike, and whenever a creature critically fails a saving throw against the shade's Frightful Moan or Miserable Remorse, the shade gains a Disruption Point. The shade loses a Disruption Point whenever a creature critically succeeds at an attack roll against the shade and whenever the shade critically fails a saving throw.

Frightful Moanoffensive(auditory, divine, emotion, fear, mental)

The ghost laments its fate, forcing each living creature within 30-foot emanation to attempt a DC 29 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Miserable Remorseoffensive(divine, emotion, fear, mental)

A creature damaged by the shade's claw Strike is overcome with feelings of remorse and must attempt a DC 29 will save. Critical Success The creature is unaffected. Success The creature is Stupefied 1 for 1 round. Failure The creature is stupefied 1 for 1 minute. Critical Failure As failure, and the creature is Stunned 1 for 1 round.