Vengeful Shade
Level 10Abilities
The vengeful shade can't pass beyond the city limits of Pol-Dhuraxilis.
The vengeful shade can't move on to the afterlife until Ekriathe's current incarnation, Iapholi, either dies or makes amends to the shade.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
With every triumph, a chorus of hate-filled shouts erupts from the vengeful shade. Whenever the shade critically succeeds on a Strike, and whenever a creature critically fails a saving throw against the shade's Frightful Moan or Miserable Remorse, the shade gains a Disruption Point. The shade loses a Disruption Point whenever a creature critically succeeds at an attack roll against the shade and whenever the shade critically fails a saving throw.
The ghost laments its fate, forcing each living creature within 30-foot emanation to attempt a DC 29 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
A creature damaged by the shade's claw Strike is overcome with feelings of remorse and must attempt a DC 29 will save. Critical Success The creature is unaffected. Success The creature is Stupefied 1 for 1 round. Failure The creature is stupefied 1 for 1 minute. Critical Failure As failure, and the creature is Stunned 1 for 1 round.