Very Haunted Hollows
Level 5Hazard (Complex)HazardUniqueLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
13
Recall Knowledge DC 30 (occultism)
Attacks
Melee Table Flip +15 (reach 10 ft.), Damage 2d8+7 bludgeoning
Ranged Chair Toss +15, Damage 2d8 bludgeoning
Abilities
Warped Wood↺
Trigger Any living or undead creatures approach within 30 feet of the haunt's locus (the center of the open balcony) inside the tavern
Effect The haunt makes a table flip Strike with a reach of 20 feet against a random creature in the area, and then rolls initiative.
Disable DC 20 diplomacy (trained), DC 20 nature (trained), or DC 20 religion (trained) to set the spirits to rest or DC 23 deception, DC 23 intimidation, or DC 23 occultism to convince the spirits that their eternal rest is coming soon.
A PC may make a Strike against AC 19 to destroy a single table or chair in the room, this functions as a successful check to Aid another PC attempting to disable the haunt; two total successes are required to disable the haunt. If all of the tables and chairs are destroyed, the haunt is temporarily disabled until dawn of the next day.
The spirits of innumerable dryads and peaceful wood elementals, ripped from their bodies as they were turned into furniture, writhe and seethe, lashing out at both living and undead alike.