Vizmivool

Level 9
Creature· chaoticUniqueMediumLegacy
AC 29
HP 130
Speed 25 ft.
Fort +14
Ref +21
Will +19
Perc +19
Size Medium
Unique
Resistances poison 10
Spells
Occult Innate Spells (DC 28, attack +21)
Cleric Domain Spells (DC 28, attack +21)
Languages aklo, common, sakvroth, thassilonian
Senses darkvision, scent 30 ft. (imprecise)
Skills religion +21, crafting +19, deception +18, intimidation +18, arcana +17, occultism +17
Recall Knowledge religion or society DC 36

Attacks

Melee Fangs +19/+14/+9(finesse)
Damage: 2d8+9 piercing
Effect: serpentfolk venom
Melee Dagger +21/+17/+13(agile, finesse, magical, versatile S)
Damage: 2d4+9 piercing

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+1 Status to All Saves vs. Magicdefensive
+4 Status to Will Saves vs. Mentaldefensive
Sacrifice Pawn◆◆offensive(divine)

Frequency once per day Effect Vizmivool attempts a dagger Strike against an ally and shifts the result of this Strike up by one degree of success. If the Strike kills the ally, the sacrificed ally's life force flows like red fire out of the wound and into Vizmivool's body, healing her for 10d6 healing Hit Points and making her Quickened for 1 minute. She can use the additional action to Strike or Stride.

Serpentfolk Venomoffensive(poison)

Saving Throw DC 28 fortitude Maximum Duration 6 rounds Stage 1 1d4 poison damage and Enfeebled 1 (1 round) Stage 2 2d4 poison damage and enfeebled 1 (1 round)

Traits