Void Bars
Level 18Hazard (Complex)Abilities
Trigger A living creature comes within five feet of the void bars, or the void bars take damage (the Python does not trigger this hazard, and his presence suppresses this trigger) --- Effect Both sets of void bars pulse with dark energy, blasting waves unlife into the area. All living creatures inside the cell or within 20 feet of the cell's entrance in the outer hall must attempt a DC 40 fortitude save or become Drained 1 and Doomed 1 (or Drained 2 and Doomed 2 on a critical failure; creatures in the outer hall gain a +2 circumstance bonus on this save). If at least one PC becomes drained by a void pulse, psychic alerts ripple through the Oubliette and the party accrues 1 Awareness Point. The void bars then roll initiative.
Description
Bars made of pure Void energy block access to the far side of the cell.