Void Bars

Level 18Hazard (Complex)
HazardRareMediumRemaster
AC 42
HP 120 (BT 60)
Speed 0 ft.
Fort +33
Ref +27
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +35
Disable DC 45 thievery (master) three times to deface the well-hidden focusing runes etched along the walls, or Dispel Magic (10th rank; counteract DC 38) to counteract the void bars
Immunities critical hits, precision
Weaknesses vitality 15
Recall Knowledge arcana DC 43

Attacks

Melee Void Talon +35/+30/+25(magical, void)
Damage: 6d6 void + 3d12 slashing

Abilities

Void Pulseoffensive

Trigger A living creature comes within five feet of the void bars, or the void bars take damage (the Python does not trigger this hazard, and his presence suppresses this trigger) --- Effect Both sets of void bars pulse with dark energy, blasting waves unlife into the area. All living creatures inside the cell or within 20 feet of the cell's entrance in the outer hall must attempt a DC 40 fortitude save or become Drained 1 and Doomed 1 (or Drained 2 and Doomed 2 on a critical failure; creatures in the outer hall gain a +2 circumstance bonus on this save). If at least one PC becomes drained by a void pulse, psychic alerts ripple through the Oubliette and the party accrues 1 Awareness Point. The void bars then roll initiative.

Description

Bars made of pure Void energy block access to the far side of the cell.