Void Bars

Level 18Hazard (Complex)
HazardRareMediumRemaster
AC
42
HP
120 (BT 60)
Speed
0 ft.
Perception
+0
Fort
+33
Ref
+27
Will
+0
Stealth DC
35
Immunities critical-hits, precision
Weaknesses vitality 15
Recall Knowledge DC 43 (arcana)

Attacks

Melee Void Talon +35 (magical, void), Damage 6d6 void plus 3d12 slashing

Abilities

Void Pulse

Trigger A living creature comes within five feet of the void bars, or the void bars take damage (the Python does not trigger this hazard, and his presence suppresses this trigger)


Effect Both sets of void bars pulse with dark energy, blasting waves unlife into the area. All living creatures inside the cell or within 20 feet of the cell's entrance in the outer hall must attempt a DC 40 fortitude save or become Drained 1 and Doomed 1 (or Drained 2 and Doomed 2 on a critical failure; creature

Disable DC 45 thievery (master) three times to deface the well-hidden focusing runes etched along the walls, or Dispel Magic (10th rank; counteract DC 38) to counteract the void bars

Bars made of pure Void energy block access to the far side of the cell.