Volatile Tidal Controls
Level 5Hazard (Complex)HazardRareMediumLegacy
AC
25
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+6
Will
+0
Stealth DC
16
Recall Knowledge DC 25 (arcana)
Abilities
Tidal Surge↺
Trigger A creature touches the altar that contains the tidal control orb
Effect The hazard rolls initiative as water rushes down the hallway. Area B4 becomes flooded with 15 feet of water.
Disable DC 23 nature (trained) to neutralize the tidal magic, or DC 26 survival to predict the changing tides, or DC 26 thievery (trained) to scratch away the sigils; two total successes are required to disable the trap.
Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.