Wailing Crystals

Level 13Hazard (Complex)
HazardMediumLegacy
AC
34
HP
72 (BT 36)
Speed
0 ft.
Perception
+0
Fort
+26
Ref
+18
Will
+0
Stealth DC
27
Immunities critical-hits, precision
Recall Knowledge DC 31 (arcana)

Abilities

HP is 72 for each 5 foot patch
Echoing Cry

Trigger A living creature approaches within 20 feet of a wailing crystal.


Effect A despairing chorus of cries echoes off the crystals, working its way into the minds of all living creatures in Jewelgate Way Station, affecting them with Wave of Despair (7th level, DC 33 will save).

The hazard rolls initiative.

Anguished Shriek

A shrieking, distorted face composed of writhing necromantic energy lances out of the crystals to target a random living creature within 20 feet. The target takes 4d6 mental damage and 4d6 sonic damage (DC 33 will save).

Disable DC 29 thievery (master) to carefully fracture the crystals or DC 27 crafting (expert) to place objects to stop the resonance, both disabling one 5-foot patch of crystals.

Three clusters of gleaming, colorful crystals are corrupted with necromantic energy that causes them to reflect negative emotions. All three must be disabled or destroyed to negate the hazard.