Waking Terror

Level 9Hazard (Complex)
HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
21
Recall Knowledge DC 36 (occultism)

Abilities

Seize

Trigger A living creature spends 1 round in the area

Effect A whispered shout carries through the air: "I have a face! I have a name! My sisters may be forgotten, but I will reclaim what's mine" Sinking statues desperately grasp at creatures in the area, struggling to stay above the surface. The haunt attempts an Athletics check (with a +21 modifier) to Grapple each creature in the area. On a success, a creature is Grabbed (). The haunt then rolls initiative.

Disable DC 27 diplomacy (expert) to urge the statues to work together, DC 30 intimidation (expert) to Coerce the statues away, or DC 33 occultism (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.

Faceless statues struggle against each other to stay above the black dust.