Warding Bell

Level 11Hazard (Complex)
HazardMediumRemaster
AC 31
HP 80 (BT 40)
Speed 0 ft.
Fort +24
Ref +18
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Disable Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, DC 36 religion to appeal to Pharasma to extinguish the flame, DC 36 thievery to extinguish the flame within the bell, or Dispel Magic (6th rank; counteract DC 29) or a shimmerthief's Drain Light ability to disable the wards
Immunities critical hits, precision
Recall Knowledge arcana DC 28

Abilities

Flare Upoffensive

The warding bell's light increases from a faint flickering to luminous enough that the whole room is brightly lit. The hazard then rolls initiative.

Description

At the heart of the shrine hangs a massive bronze temple bell.

Traits