Warding Bell
Level 11Hazard (Complex)HazardMediumRemaster
AC
31
HP
80 (BT 40)
Speed
0 ft.
Perception
+0
Fort
+24
Ref
+18
Will
+0
Stealth DC
0
Immunities critical-hits, precision
Recall Knowledge DC 28 (arcana)
Abilities
Flare Up↺
The warding bell's light increases from a faint flickering to luminous enough that the whole room is brightly lit. The hazard then rolls initiative.
Disable Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, DC 36 religion to appeal to Pharasma to extinguish the flame, DC 36 thievery to extinguish the flame within the bell, or Dispel Magic (6th rank; counteract DC 29) or a shimmerthief's Drain Light ability to disable the wards
At the heart of the shrine hangs a massive bronze temple bell.