Watching Wall

Level 4Hazard (Complex)
HazardMediumLegacy
AC 21
HP 50 (BT 25)
Speed 0 ft.
Fort +14
Ref +8
Will +8
Perc +0
Size Medium
Common
Complex Hazard
Stealth +12
Disable DC 22 deception (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or DC 22 religion (trained) to ward against being seen by or affected by the eye.
Immunities critical hits, precision
Weaknesses vitality 5
Recall Knowledge occultism DC 19

Abilities

Someone is Watching

Trigger A living creature remains in area C4 for at least 1 round --- Effect An overwhelming wave of paranoia fills area C4 . Each creature in the room must attempt a DC 25 will save, with the following results. An eerie red eye then opens in the center of the western wall, looking about the room, and the haunt rolls initiative. --- Critical Success The creature is unaffected. Success The creature becomes Frightened 1 and feels like someone or something is watching them for as long as they remain frightened. Failure The creature becomes Frightened 2 and treats no one as an ally as long as they remain frightened. Critical Failure The creature becomes Frightened 3 and is Confused as long as they remain frightened.

Description

An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.

Traits