Wave of Damned Souls
Level 21Hazard (Complex)HazardUniqueLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +43
Disable DC 50 occultism (master) or DC 50 religion (master) to quell the souls' suffering; these checks must be attempted while adjacent to the arch, and four total successes are required to disable the haunt
Recall Knowledge occultism DC 52
Abilities
Rising Tide of Screams↺defensive
Trigger A living creature comes within 15 feet of the arch --- Effect The sounds of screams from the damned intensify as the arch begins to glow with planar energy. Each living creature within 60 feet of the arch must attempt a DC 48 will saving throw. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Frightened 2. Failure The creature is Frightened 3 and can't reduce its frightened condition below 1 for the haunt's duration. Critical Failure The creature is Frightened 4 and can't reduce its frightened condition below 2 for the duration of the haunt.
Description
A torrent of souls pulled from Hell pours through an archway, inflicting their personal suffering on all they touch.