Wave of Damned Souls

Level 21Hazard (Complex)
HazardUniqueLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +43
Disable DC 50 occultism (master) or DC 50 religion (master) to quell the souls' suffering; these checks must be attempted while adjacent to the arch, and four total successes are required to disable the haunt
Recall Knowledge occultism DC 52

Abilities

Rising Tide of Screamsdefensive

Trigger A living creature comes within 15 feet of the arch --- Effect The sounds of screams from the damned intensify as the arch begins to glow with planar energy. Each living creature within 60 feet of the arch must attempt a DC 48 will saving throw. The haunt then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Frightened 2. Failure The creature is Frightened 3 and can't reduce its frightened condition below 1 for the haunt's duration. Critical Failure The creature is Frightened 4 and can't reduce its frightened condition below 2 for the duration of the haunt.

Description

A torrent of souls pulled from Hell pours through an archway, inflicting their personal suffering on all they touch.

Traits