Weredigo
Level 15Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
A weredigo adds Create Food, Enhance Victuals, and Ghoulish Cravings to its coven's spells. In addition, a weredigo, wendigo, and hoodigo coven can perform a unique ritual to enter the dreams of a creature responsible for hosting an upcoming party and curse them incurable planning indecision. This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well. Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank Cursed Metamorphosis spell and all the following spells, which the coven can cast at any rank up to 5th: Augury, Charm, Clairaudience, Clairvoyance, Dream Message, Illusory Disguise, Illusory Scene, Scouting Eye, and Talking Corpse. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the Control Weather ritual, with a DC of 23 instead of the standard DC. If a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.
A weredigo can precisely sense peckish creatures.
Requirements The weredigo is adjacent to two creatures that can't decide where to get brunch.
The weredigo makes two fork Strikes and two knife Strikes against one of the adjacent creatures. These attacks don't count toward the weredigo's multiple attack penalty.
A creature affected by weredigo torment can't recover beyond stage 1 until it has been restored to full HP. Saving Throw DC 35 will Stage 1 Stupefied 4 (1 day) Stage 2 As stage 1 (1 day) Stage 3 The creature becomes permanently afflicted with analysis paralysis, unable to make even the simplest of dining decisions, absentmindedly sipping their water whenever asked for their order.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.