Witherweird Runes

Level 13Hazard
HazardRareMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Stealth +27
Disable Disable device to scratch out the runes and dissipate their magic harmlessly, DC 40 arcana to sabotage the spell and cause the runes to dry up and blow away as inert powder, or Dispel Magic (7th rank; counteract DC 31) to counteract the runes
Recall Knowledge arcana DC 36

Abilities

Withering Wailoffensive

Trigger Someone other than Heh Shan-Bao opens the secondary compartment --- Effect A howling, spectral face manifests out of the chest and screeches, causing all within area C4 to attempt a DC 33 fortitude save; the sound also alerts the jiang-shi in areas C3 a and C6 , who quickly come to investigate the sound. --- Critical Success The creature is unaffected. Success The creature takes 7d6 void damage. Failure The creature takes 15d6 void damage. In addition, their flesh withers and weakens, leaving them to appear old and decrepit—the creature becomes Clumsy 1 and Enfeebled 1 until the curse is removed. Critical Failure The creature takes 30d6 void damage and becomes cursed as failure above, but becomes Clumsy 2 and Enfeebled 2.

Description

Magic stored in runes painted in powdered bone and banshees' tears lash out at anyone other than Heh Shan-Bao who opens the secondary compartment.