Wraithwell

Level 12Hazard (Complex)
HazardMediumRemaster
AC 30
HP 82 (BT 41)
Speed 0 ft.
Fort +25
Ref +19
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +27
Disable DC 27 religion to negate the forces of undeath (master), DC 30 occultism (expert) to channel vital energy, DC 35 thievery (master) to extricate the orb from the altar
Immunities critical hits, precision
Recall Knowledge occultism DC 30

Abilities

Unholy Repairoffensive

The locus is sustained by the power of Tar-Baphon. The orb regains 10 Hit Points at the beginning of every round and is repaired by void damage.

Wraith Stormoffensive

Trigger A creature touches the orb or attempts to disable the haunt --- Effect A cyclone of wraiths spirals from the orb, grasping at all living creatures in the area. Targeted creatures must succeed at a DC 32 will save or be Doomed 1 (Doomed 2 on a critical failure).

Undeath Manifestoffensive

A creature who dies in the presence of the orb immediately becomes undead. Casting Bind Undead or Peaceful Rest in the presence of the orb automatically destroys the locus; other spells or abilities that combat undead might also do so, at GM discretion.

Description

An orb of undeath draws creatures closer to a cursed existence.

Traits