Wraithwell

Level 12Hazard (Complex)
HazardMediumRemaster
AC
30
HP
82 (BT 41)
Speed
0 ft.
Perception
+0
Fort
+25
Ref
+19
Will
+0
Stealth DC
27
Immunities critical-hits, precision
Recall Knowledge DC 30 (occultism)

Abilities

Unholy Repair

The locus is sustained by the power of Tar-Baphon. The orb regains 10 Hit Points at the beginning of every round and is repaired by void damage.

Wraith Storm

Trigger A creature touches the orb or attempts to disable the haunt


Effect A cyclone of wraiths spirals from the orb, grasping at all living creatures in the area. Targeted creatures must succeed at a DC 32 will save or be Doomed 1 (Doomed 2 on a critical failure).

Undeath Manifest

A creature who dies in the presence of the orb immediately becomes undead. Casting Bind Undead or Peaceful Rest in the presence of the orb automatically destroys the locus; other spells or abilities that combat undead might also do so, at GM discretion.

Disable DC 27 religion to negate the forces of undeath (master), DC 30 occultism (expert) to channel vital energy, DC 35 thievery (master) to extricate the orb from the altar

An orb of undeath draws creatures closer to a cursed existence.